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 Hertz Redesign

 

This design challenge was a part of my application process to IBM’s Patterns Design internship for Summer 2021. I was challenged to redesign the Hertz mobile app to make it better suited for a mid-career professional. This project focused on my abilities to conduct user research, translate user insights into improved interactions, and prototype in various fidelities.

Throughout my redesign, I focused on the Loop: IBM’s model for design thinking. The Loop consists of three actions: observing, reflecting, and making. Together, the Loop is what drives design forward, allowing one to understand the present and envision the future.  

 
 

 Timeline: 4 hours

Scope: UX Research, UX Design

Role: UX Researcher

Tools: Figma, Google Slides, Pen, Paper

 

Overview

 
 

User Flow Analysis

To begin, I first downloaded the Hertz app and made initial observations. This allowed me to understand how the app was currently designed and develop the foundational background needed for the redesign. While doing this, I put myself in the user’s shoes and tried to imagine the various pain points they may experience during the rental car process.

 
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Competitive Analysis

Next, I chose to evaluate two other highly rated car rental apps and compare their designs to Hertz. This allowed me to identify not only areas of opportunity for Hertz but also features to avoid. I divided the key features I noticed into highlights and painpoints.

 
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User Interviews

To gain user feedback, I used convenience sampling to find and interview 2 working professionals who sometimes travel for work. I asked them to each walk me through how they would use the Hertz app to book a car for a business trip. While doing so, I encouraged them to “think out loud.”

I also asked the following questions, which I generated based on my own observation study and competitive analysis:

  • What are the most important considerations for you when renting a car for work?

  • What are the biggest frustrations you have faced renting a car for work?

 
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Persona + Journey Map

Following the user interviews, I created a user persona of the app and outlined their needs, desires, and frustrations. Then, I created a journey map in order to illustrate the potential pain points the user may face with the current design of the app.

 
 
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Solution Proposal

After conducting initial research, I realized with my time constraint it was more important to focus in specifically on certain portions of the experience I wanted to improve. While I recognized countless aspects that could be redesigned, I decided to focus on five keys areas.

 
 

Low-Fi Prototype

I began with low-fi prototype using pencil and paper. I spent about 15 minutes sketching out my ideas based on my research and initial ideation.

 
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High-Fi Prototype

Due to the time constraint, I was not able to create a mid-fi prototype or get any user feedback during the prototyping process. Instead, I moved directly to translating my low-fi prototype into a high-fi prototype in Figma.

 
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Reflection

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